San Daño
A fiercely independent settlement 65 miles south of Horizon City that serves as a refuge for those seeking to escape corporate and gang control, known for its "solo" culture and resistance to outside influence.
Location ID
HC-LOC-SAN-DANO-0604
Location Data
Outside Dome
Independent Settlement
65 miles south of Horizon City
6,000+ (residents)
Moderate
Security Level: CONFIDENTIAL
HC-LOC-SAN-DANO
Overview
A fiercely independent settlement 65 miles south of Horizon City that serves as a refuge for those seeking to escape corporate and gang control, known for its "solo" culture and resistance to outside influence.
Dangers
!
Potential for violence from individuals with criminal backgrounds!
Limited medical facilities and emergency services!
Harsh desert environment with extreme temperatures!
Occasional attempts by outside factions to establish control
Story Appearances
Street Sam
Referenced as a potential refuge outside Horizon City's corporate control
Solo
Primary setting where Akiko establishes a base of operations and meets with Ruby Two Shoes
Epilogue
Featured as the location where Akiko and others gather at the Den O' Thieves after the events in Horizon City
Epilogue
Mentioned as a potential destination for those seeking to escape Horizon City's influence
Notable Characters
Ruby Two Shoes
Trucker who frequently visits and has connections throughout the region
Akiko Takahashi
Akiko's role as Project Akiko evolves from being created and discarded by the Yakuza to becoming an indispensable member of the Horizon City board, ultimately gaining agency and replacing Ren in decision-making.
Connected Locations
Horizon City
65-mile journey through desert and mountains
Desert Wastes
Surrounding harsh environment
Hall of Justice
Law enforcement authority that has no jurisdiction in San Daño, making it a refuge for those evading Horizon justice
San Daño Motel
Three-story accommodation providing privacy and basic shelter for visitors and residents
Den O' Thieves
Central tavern serving as the community's social hub, information exchange, and unofficial town hall
Red Sector Industries (RSI)
Corporate entity that maintains covert connections with San Daño as a refuge for those escaping Benjiro's control
Related Themes
Corporate Control
San Daño rejects Horizon City's corporate control through solo culture and community resistance as a counterpoint to its dominance.
Additional Information
San Daño
The Last Refuge of the Truly Free
Sixty-five miles south of Horizon City, beyond a small mountain range and deep in the harsh desert landscape, stands San Daño - a settlement that represents perhaps the last truly independent community in the region. What began as a revitalization of the abandoned Last Chance Mine has evolved into a thriving refuge for those who value personal freedom above all else, fiercely protecting its independence from the corporations, gangs, and other factions that dominate life within Horizon City's dome.
Physical Environment
San Daño's appearance reflects both its mining town origins and its current status as a refuge from Horizon City's control:
- Outer Wall: An 18-foot high barrier surrounding the settlement, with heavily guarded gates controlling access
- Main Street: A dusty dirt road lined with businesses including the Den O' Thieves tavern, the General Store, and various service providers
- Residential Areas: A mix of repurposed mining-era buildings and newer structures built according to need rather than zoning regulations
- San Daño Motel: A three-story structure providing basic accommodation for visitors and temporary residents
- Vehicle Lot: A large area where trucks and other vehicles are parked and maintained
- Surrounding Environment: Harsh desert landscape with minimal vegetation and extreme temperature variations
The settlement has developed organically rather than according to any master plan, resulting in an eclectic mix of architectural styles and a layout that prioritizes function over aesthetics. Water is a precious resource, carefully managed and recycled throughout the community.
Social Structure and "Solo" Culture
What truly distinguishes San Daño from other settlements is its unique social structure, built around the concept of individual autonomy:
- Solo Rule: Every person speaks only for themselves, with no recognized representatives for groups or factions
- Faction Resistance: Organized attempts to establish control are met with unified community resistance
- Mutual Protection: Despite fierce individualism, residents band together against external threats
- Informal Governance: Decisions affecting the community are made through informal consensus rather than formal structures
- Visitor Expectations: Those entering San Daño are expected to abide by the solo ethic or face expulsion
This culture is summed up in the local saying that being accused of "not running solo" is the worst possible insult in San Daño. The community has successfully maintained this independence despite multiple attempts by powerful factions to establish control, including the Sinners, Yakuza, and Gambinos.
Key Locations
Several establishments serve as the social and economic centers of San Daño:
Den O' Thieves
The tavern functions as the heart of the community, where information is exchanged, deals are made, and visitors can get a sense of the local dynamics. The bartender, who inherited the establishment through attrition when the previous owner died, serves as an unofficial information broker and community fixture.
San Daño Motel
A basic three-story accommodation with small rooms featuring minimal amenities. The motel provides privacy and security for those who need a temporary base outside Horizon City, with access often available through unconventional means like fire escapes and dumpster-adjacent entrances.
General Store
Offering everything from daily necessities to weapons and ammunition, the store serves as the primary supplier for the community and maintains connections with transporters like Ruby who bring goods from Horizon City and beyond.
Vehicle Lot
A large dirt area where various vehicles from personal transporters to large rigs like Ruby's truck are parked, maintained, and sometimes modified. The lot serves as both a transportation hub and a social gathering place for drivers and mechanics.
Economic Activities
San Daño's economy operates largely outside the corporate systems that dominate Horizon City:
- Transportation Services: Couriers and truckers like Ruby who transport goods and people between San Daño and other locations
- Black Market Trading: Exchange of goods and information without the restrictions and surveillance of Horizon City
- Basic Services: Accommodation, food, vehicle maintenance, and other necessities for both residents and visitors
- Information Brokerage: Gathering and selling intelligence about activities in Horizon City and beyond
These activities sustain the community while maintaining its independence from external control, creating a self-sufficient ecosystem that can survive without reliance on Horizon City's resources.
Cultural Significance
To those who know of its existence, San Daño represents different things depending on their perspective:
- For Refugees: A last chance at freedom from corporate control or gang violence
- For Criminals: A temporary hiding place beyond the reach of the Horizon Justice Force
- For Independents: A community that embodies the ideal of personal autonomy
- For Power Players: An irritating blind spot in their networks of control and surveillance
The settlement's continued existence serves as a reminder that even in a world dominated by corporations and organized crime, spaces for individual freedom can be carved out and defended by those determined enough to maintain them.