[HORIZON CITY]

San Daño

A fiercely independent settlement 65 miles south of Horizon City that serves as a refuge for those seeking to escape corporate and gang control, known for its "solo" culture and resistance to outside influence.

Outside DomeIndependent SettlementModerate

Location ID

HC-LOC-SAN-DANO-0604

Location Data

Level:

Outside Dome

District:

Independent Settlement

Coordinates:

65 miles south of Horizon City

Population:

6,000+ (residents)

Security Level:

Moderate

Security Level: CONFIDENTIAL

HC-LOC-SAN-DANO

Overview

A fiercely independent settlement 65 miles south of Horizon City that serves as a refuge for those seeking to escape corporate and gang control, known for its "solo" culture and resistance to outside influence.

Dangers

  • !

    Potential for violence from individuals with criminal backgrounds
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    Limited medical facilities and emergency services
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    Harsh desert environment with extreme temperatures
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    Occasional attempts by outside factions to establish control

Story Appearances

Street Sam

Referenced as a potential refuge outside Horizon City's corporate control

Read the Story
Book 1 of 4

Solo

Primary setting where Akiko establishes a base of operations and meets with Ruby Two Shoes

Read the Story
Book 1 of 4

Epilogue

Featured as the location where Akiko and others gather at the Den O' Thieves after the events in Horizon City

Read the Story
Book 1 of 4

Epilogue

Mentioned as a potential destination for those seeking to escape Horizon City's influence

Read the Story
Book 2 of 4

Notable Characters

Ruby Two Shoes

Trucker who frequently visits and has connections throughout the region

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Akiko Takahashi

Akiko's role as Project Akiko evolves from being created and discarded by the Yakuza to becoming an indispensable member of the Horizon City board, ultimately gaining agency and replacing Ren in decision-making.

View Character

Connected Locations

Horizon City

65-mile journey through desert and mountains

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Desert Wastes

Surrounding harsh environment

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Hall of Justice

Law enforcement authority that has no jurisdiction in San Daño, making it a refuge for those evading Horizon justice

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San Daño Motel

Three-story accommodation providing privacy and basic shelter for visitors and residents

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Den O' Thieves

Central tavern serving as the community's social hub, information exchange, and unofficial town hall

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Red Sector Industries (RSI)

Corporate entity that maintains covert connections with San Daño as a refuge for those escaping Benjiro's control

View Location

Related Themes

Corporate Control

San Daño rejects Horizon City's corporate control through solo culture and community resistance as a counterpoint to its dominance.

View Theme

Additional Information

San Daño

The Last Refuge of the Truly Free

Sixty-five miles south of Horizon City, beyond a small mountain range and deep in the harsh desert landscape, stands San Daño - a settlement that represents perhaps the last truly independent community in the region. What began as a revitalization of the abandoned Last Chance Mine has evolved into a thriving refuge for those who value personal freedom above all else, fiercely protecting its independence from the corporations, gangs, and other factions that dominate life within Horizon City's dome.

Physical Environment

San Daño's appearance reflects both its mining town origins and its current status as a refuge from Horizon City's control:

  • Outer Wall: An 18-foot high barrier surrounding the settlement, with heavily guarded gates controlling access
  • Main Street: A dusty dirt road lined with businesses including the Den O' Thieves tavern, the General Store, and various service providers
  • Residential Areas: A mix of repurposed mining-era buildings and newer structures built according to need rather than zoning regulations
  • San Daño Motel: A three-story structure providing basic accommodation for visitors and temporary residents
  • Vehicle Lot: A large area where trucks and other vehicles are parked and maintained
  • Surrounding Environment: Harsh desert landscape with minimal vegetation and extreme temperature variations

The settlement has developed organically rather than according to any master plan, resulting in an eclectic mix of architectural styles and a layout that prioritizes function over aesthetics. Water is a precious resource, carefully managed and recycled throughout the community.

Social Structure and "Solo" Culture

What truly distinguishes San Daño from other settlements is its unique social structure, built around the concept of individual autonomy:

  • Solo Rule: Every person speaks only for themselves, with no recognized representatives for groups or factions
  • Faction Resistance: Organized attempts to establish control are met with unified community resistance
  • Mutual Protection: Despite fierce individualism, residents band together against external threats
  • Informal Governance: Decisions affecting the community are made through informal consensus rather than formal structures
  • Visitor Expectations: Those entering San Daño are expected to abide by the solo ethic or face expulsion

This culture is summed up in the local saying that being accused of "not running solo" is the worst possible insult in San Daño. The community has successfully maintained this independence despite multiple attempts by powerful factions to establish control, including the Sinners, Yakuza, and Gambinos.

Key Locations

Several establishments serve as the social and economic centers of San Daño:

Den O' Thieves

The tavern functions as the heart of the community, where information is exchanged, deals are made, and visitors can get a sense of the local dynamics. The bartender, who inherited the establishment through attrition when the previous owner died, serves as an unofficial information broker and community fixture.

San Daño Motel

A basic three-story accommodation with small rooms featuring minimal amenities. The motel provides privacy and security for those who need a temporary base outside Horizon City, with access often available through unconventional means like fire escapes and dumpster-adjacent entrances.

General Store

Offering everything from daily necessities to weapons and ammunition, the store serves as the primary supplier for the community and maintains connections with transporters like Ruby who bring goods from Horizon City and beyond.

Vehicle Lot

A large dirt area where various vehicles from personal transporters to large rigs like Ruby's truck are parked, maintained, and sometimes modified. The lot serves as both a transportation hub and a social gathering place for drivers and mechanics.

Economic Activities

San Daño's economy operates largely outside the corporate systems that dominate Horizon City:

  • Transportation Services: Couriers and truckers like Ruby who transport goods and people between San Daño and other locations
  • Black Market Trading: Exchange of goods and information without the restrictions and surveillance of Horizon City
  • Basic Services: Accommodation, food, vehicle maintenance, and other necessities for both residents and visitors
  • Information Brokerage: Gathering and selling intelligence about activities in Horizon City and beyond

These activities sustain the community while maintaining its independence from external control, creating a self-sufficient ecosystem that can survive without reliance on Horizon City's resources.

Cultural Significance

To those who know of its existence, San Daño represents different things depending on their perspective:

  • For Refugees: A last chance at freedom from corporate control or gang violence
  • For Criminals: A temporary hiding place beyond the reach of the Horizon Justice Force
  • For Independents: A community that embodies the ideal of personal autonomy
  • For Power Players: An irritating blind spot in their networks of control and surveillance

The settlement's continued existence serves as a reminder that even in a world dominated by corporations and organized crime, spaces for individual freedom can be carved out and defended by those determined enough to maintain them.

[Horizon City]

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