Cyberspace & Decks
Virtual reality network accessed through specialized hardware (decks) and neural interfaces, allowing users to navigate digital environments and interact with data in a physical form
Technology ID
HC-TECH-CYBERSPACE-DECKS-0604
Technology Data
Digital Infrastructure
2070s-Present
Legal with restrictions; unauthorized access heavily penalized
Common in Gold and Blue levels, limited but present in Red level
50,000-5,000,000¥ depending on capabilities and legality
NeoTrans, Withmore Industries, Various underground manufacturers
Multiple; Horizon City implementation by Larry Horizon and Sophia Hope
Security Level: CONFIDENTIAL
HC-TECH-CYBERSPACE-DECKS
Overview
Virtual reality network accessed through specialized hardware (decks) and neural interfaces, allowing users to navigate digital environments and interact with data in a physical form
Capabilities
✓
Direct neural interaction with digital systems✓
Virtual representation of data as physical objects and spaces✓
Instantaneous travel between network locations via addressing✓
Custom avatar creation and modification✓
Specialized software for security penetration and data manipulation
Limitations
!
Physical vulnerability while "jacked in"!
Risk of neural damage from system failures or attacks!
Strict legal enforcement against unauthorized access!
Dependency on neural interface technology!
Potential for addiction to virtual experiences
Story Appearances
Ripper Doc
Tim (Plague) uses cyberspace to hack into ToxPower's datasilo
Deck Jockey
Kenji's specialized skills in navigating and manipulating cyberspace
Related Characters
Tim
Operates in cyberspace under the handle "Plague" to access secure data
Kenji Fujita
Skilled deck jockey with specialized neural augmentations for hacking
The Ancients
Legendary hacker collective that operates in the shadows of cyberspace, known for their advanced techniques and mysterious presence in the digital realm
Related Locations
Midnight Market
Source for illegal deck modifications and hacking software
Paradise
Base for the Ancients hacker group who target vulnerable systems
Cyberspace
The virtual realm itself, where data takes physical form and users navigate through digital representations of information
Gibson Street
Hub for deck shops and cyberspace cafes where users can rent high-end equipment
North District
Home to underground deck jockeys who operate from hidden locations to avoid detection
Related Technologies
Neural Interfaces
Required for direct mental connection to cyberspace
Cybernetic Augmentations
Specialized augmentations enhance cyberspace navigation and hacking abilities
Artificial Memory Manipulation
Used to extract and manipulate data within cyberspace environments
SimStim Hardware
Provides sensory feedback for immersive cyberspace experiences
Artificial Intelligence
AI systems serve as security measures and autonomous agents within cyberspace
Tensor Farms
Massive arrays of specialized processors that enable advanced AI operations and high-speed data processing for elite hackers
Related Themes
Technological Dependence
Reliance on cyberspace for essential services and information
Identity & Consciousness
Explores how virtual identities and experiences affect sense of self
Medical Ethics
Cyberspace used to access and manipulate sensitive medical data
Illusion of Free Will
Cyberspace appears to offer freedom while actually being monitored and controlled
Reality vs. Simulation
Blurs the boundary between physical reality and virtual experience
Social Stratification
Access to quality equipment and training varies dramatically by social class
Technical Details
Cyberspace & Decks
In Horizon City, cyberspace represents a parallel digital reality where information takes physical form and specialized hardware allows users to navigate this virtual landscape with their minds. This technology fundamentally transforms how humans interact with data, creating an immersive experience that blurs the line between the physical and digital worlds.
Historical Development
Horizon City's cyberspace implementation began as a direct digital translation of the city's physical design. As described in "Ripper Doc":
"Horizon Cyberspace was initially a literal copy of the initial Horizon City design commissioned by Larry Horizon and Sophia Hope themselves. They had just imported the computer concept art model the artists had made for the architects, scaled it up to actual size, and started building from there."
This approach differed significantly from other implementations like those in Japan and India, which took "a more thoughtful approach" by creating separate virtual spaces rather than a continuous digital environment. The result is a unique digital ecosystem that mirrors and extends the physical city.
Technical Operation
Accessing cyberspace requires specialized hardware and neural interface technology:
Decks
Decks are the primary hardware used to access cyberspace. These specialized computers process the massive data streams necessary for cyberspace navigation and translate them into sensory information the human brain can comprehend. Features include:
- Neural Interface Connections: Datajacks that connect directly to ports implanted in the user's body
- Sensory Translation Systems: Convert digital data into comprehensive sensory experiences
- Security Software: ICE (Intrusion Countermeasure Electronics) breakers and other specialized programs
- Processing Units: Handle the complex calculations required for cyberspace navigation
As seen in "Ripper Doc," decks can be customized with additional hardware like credchips for digital transactions and specialized software for specific tasks.
Neural Interfaces
The neural interface serves as the bridge between the human mind and cyberspace:
"The world around him rapidly fades to black as the deck interfaces with the processor implanted in his brain and pumps in sensory data."
This direct brain connection creates a fully immersive experience where users perceive the digital environment as if it were physical reality. While jacked in, the user's physical body remains vulnerable and unaware of its surroundings.
Cyberspace Architecture
Horizon City's cyberspace has several distinct characteristics:
City Mirror
The core of Horizon cyberspace is a digital replica of the physical city, maintaining architectural consistency with its real-world counterpart. This design choice helps users orient themselves and provides a familiar framework for navigation.
Outward Expansion
Beyond the city's digital dome, cyberspace extends indefinitely:
"Outside of the city's dome in the Horizon cyberspace, the aesthetic rules for construction are not enforced like they were in the city, and lots of people had built outward the organic chaos in a first come first serve manner, claiming territory in a seemingly never ending gold rush."
This unregulated digital frontier serves as a playground for hackers, artists, and digital homesteaders seeking to escape the constraints of the city's regulated networks.
Data Structures
Corporate and utility data is typically housed in specialized structures:
"Commercial locations would invariably be architectural mirrors of their physical analog within the city, or artistic architectural feats of engineering outside city limits... but utility stores had no need for such niceties as a door, and windows, or even floors or ceilings, so tended to be simple geometric shapes with all the effort going into organizing their interior."
These data repositories, like the ToxPower datasilo described in "Ripper Doc," contain valuable information protected by layers of security.
Navigation and Interaction
Users navigate cyberspace through a combination of thought commands and virtual interfaces:
Avatars
In cyberspace, users are represented by customized digital avatars that may bear little resemblance to their physical forms. As described in "Ripper Doc":
"In cyberspace, Tim was Plague. His avatar is a gram-negative, non-motile, facultative anaerobic coccobacillus bacterium commonly referred to as Yersinia pestis; an amorphous translucent bluish blob roughly shaped like a safety pin."
These avatars serve both practical and social functions, allowing users to express their digital identity while potentially concealing their true nature.
Movement
Cyberspace offers multiple methods of movement:
- Direct Addressing: Instantaneous travel to known locations via their network address
- Virtual Vehicles: Custom programs like Plague's motorcycle that simulate physical movement
- Speed Hacks: Specialized software that accelerates virtual movement beyond normal parameters
As noted in "Ripper Doc," while direct addressing is the most efficient method of travel, many users prefer simulated physical movement for aesthetic reasons or to demonstrate their programming skills.
Security and Hacking
The security of cyberspace is maintained through specialized programs called ICE (Intrusion Countermeasure Electronics):
ICE Systems
These security programs protect valuable data and systems from unauthorized access:
"To actually pull off a hack requires a deeper understanding of the underlying mechanisms that make the whole thing work. Billions of lines of code, a miasma of interconnected systems communicating with thousands of different protocols, the stack was deep and riddled with opportunities for those willing to pull back the curtain and devote their careers to wrapping their heads around the holistic organism."
ICE can range from simple authentication systems to deadly "black ICE" capable of causing neural feedback that can injure or kill hackers.
Hacking Techniques
Skilled hackers like Plague employ various techniques to bypass security:
- Credential Theft: Intercepting and decrypting authentication data
- Hooks: Low-level system calls that intercept data at precise timestamps
- Forged Datapackets: Creating falsified instructions that appear legitimate
- Quantum Computing: Using massive computational power to break encryption
The most sophisticated operations, like Plague's ToxPower hack, combine multiple approaches to achieve their objectives while minimizing the risk of detection.
Legal and Social Implications
Cyberspace activity in Horizon City is heavily regulated, with severe consequences for unauthorized access:
Horizon Justice Force Cyber Division
Known colloquially as "Brownies," this specialized law enforcement unit responds aggressively to cybercrimes:
"Their response time was the stuff of legends; get kidnapped or threatened at gunpoint, they would tell you to hire better security, but run a Blowtorch on the local coffee shop in a misguided attempt to get a free cup of coffee, and they would bust down your door and clone death you in eight minutes or fewer."
This disproportionate response to cybercrimes compared to physical crimes highlights the corporate priorities of Horizon City's governance.
Underground Hacker Culture
Despite the risks, a thriving underground hacker culture exists in Horizon City, particularly in Red level. Groups like the Ancients operate from hidden locations:
"They roam the underside of gold, using whatever junk they can find to cobble together to make hanging walkways and floors. It's all unstable catwalks, rope bridges, and traps."
These hackers represent a form of resistance against corporate control of information, though their motivations range from ideological to purely criminal.
Future Developments
The evolution of cyberspace technology in Horizon City points toward increasing integration with other systems:
- Enhanced Neural Processing: More sophisticated interfaces between human cognition and digital environments
- AI Integration: Artificial intelligence systems that assist with or autonomously navigate cyberspace
- Quantum Security: New encryption methods to counter the threat of quantum computing attacks
As with all technology in Horizon City, the development of cyberspace capabilities continues to raise questions about the balance between technological advancement and human autonomy.