[HORIZON CITY]

Holographic Interfaces

Advanced projection technology that creates interactive three-dimensional images, allowing for immersive communication, entertainment, and manipulation of information without physical hardware

Information TechnologyPre-founding to presentLegal and ubiquitous

Technology ID

HC-TECH-HOLOGRAPHIC-INTERFACES-0604

Technology Data

Category:

Information Technology

Era:

Pre-founding to present

Legal Status:

Legal and ubiquitous

Availability:

Common at all socioeconomic levels with varying quality

Cost:

Ranges from affordable (basic HoloVids) to extremely expensive (full immersion systems)

Inventor:

Multiple contributors, refined by Horizon City R&D

Security Level: CONFIDENTIAL

HC-TECH-HOLOGRAPHIC-INTERFACES

Overview

Advanced projection technology that creates interactive three-dimensional images, allowing for immersive communication, entertainment, and manipulation of information without physical hardware

Story Appearances

Urchin

Tommy appears as a holographic interface to manipulate and guide Haydee

Read the Story
Book 2 of 4

Ganger

Jesus appears as a holographic interface to manipulate Angel

Read the Story
Book 2 of 4

Related Characters

Tommy Rico

Holographic interface used to manipulate Haydee

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Haydee Hampden

Child manipulated through holographic interfaces

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Angel

Manipulated by holographic Jesus interface

View Character

Related Locations

Red Level

Even in poverty areas, holographic technology is common

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Gibson Street

Gibson Street's economy of technology directly shapes its social hierarchy driven by skill and knowledge.

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North District

Gibson Street's technological influence drives community development in North District through pipeline recruitment and resource support.

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Town Street

Gibson Street's technological allure enables resource access for Town Street while requiring vigilance against negative influences.

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Related Technologies

Neural Interfaces

Often integrated with holographic technology for enhanced interaction

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SimStim Hardware

Provides sensory input that complements holographic visual information

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Artificial Intelligence

Powers the interactive capabilities of sophisticated holographic interfaces

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HoloVid

HoloVid technology coexists with the screamfeed market within Horizon City's media landscape, where corporate control influences content distribution and creator compensation.

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Related Themes

Reality vs. Simulation

Holographic interfaces blur the line between physical and virtual reality

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Illusion of Free Will

Used to manipulate people while maintaining the illusion of choice

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Technological Dependence

Society depends on holographic interfaces for communication and entertainment

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Exploitation of Children

Arcadia Corporation employs its technology to create environments that manipulate child behavior, contributing to psychological impacts such as trauma and long-term self-perpetuation of the exploitation system.

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Religious Manipulation

Corporal exploitation thrives on manipulating religious experiences to serve corporate interests, transforming genuine faith into a tool of profit and control.

View Theme

Technical Details

Holographic Interfaces

Holographic interfaces represent one of the most visually striking and ubiquitous technologies in Horizon City, enabling three-dimensional projection of images and information that can be interacted with without physical hardware.

Technical Principles

Holographic technology in Horizon City operates on several advanced principles:

  1. Light Field Manipulation: Precisely controlled photons create three-dimensional images visible from multiple angles
  2. Spatial Mapping: Real-time environmental analysis allows holograms to interact with physical spaces
  3. Gesture Recognition: Advanced sensors detect user movements to enable interaction with projected elements
  4. Atmospheric Particle Manipulation: In more advanced systems, particles in the air are manipulated to create more solid-seeming projections

The most sophisticated systems, like those seen in the stories of Haydee and Angel, create projections so realistic they can be mistaken for physical entities.

Types and Applications

Holographic interfaces exist in various forms throughout Horizon City:

HoloVids

The most common consumer application, providing entertainment and information:

"The HoloVid was her escape, and she longed to live in the HoloVid fantasy land of green hills and beautiful castles, as a princess, with pretty dresses and jewelry, and servants to wait on her."

These systems are affordable enough that even families in poverty on Red Level, like Haydee's, can possess them.

Hybrid HoloDecks

More sophisticated systems that combine holographic projection with computational capabilities:

"Initially designed as a space saving option, the hybrid HoloDeck was designed to be interfaced without jacking in, for simple tasks like reading mail and copying data. It was seen as an under capable toy by most serious jockeys, and unnecessarily expensive for a HoloVid, but did serve its purpose as a space saver."

These systems are common in professional settings and middle-class homes.

Immersive Projection Systems

The most advanced systems can create fully interactive entities that appear to have physical presence and agency:

"A little black boy her age replaced them, and stood there in front of her wearing a sharp black tuxedo, with gloss lapels, and a silk bow tie. He was so proper looking, all formally dressed in adult clothing, in spite of his diminutive size, that Haydee knew right away he was someone important, and worth listening to."

These systems are typically controlled by sophisticated AI or human operators using neural interfaces.

Historical Development

Holographic technology predates Horizon City itself, evolving from early augmented reality and projection systems. The technology advanced rapidly during the corporate wars, as companies sought more immersive ways to communicate and manipulate information.

By the time of Horizon City's founding, basic holographic interfaces were commonplace. The technology has continued to evolve, with each generation offering greater resolution, interactivity, and integration with other systems.

Manipulation and Control

Perhaps the most significant application of holographic interfaces in Horizon City is as tools of manipulation and control. As seen in both the stories of Haydee and Angel, holographic projections can be used to create compelling illusions that influence behavior:

In Haydee's case, Tommy appears as a friendly guide:

"Hi, Haydee!" The boy said, looking directly at her. His voice was almost as high pitched as hers, and his hazel eyes beamed in the light. "I'm Tommy Rico, but you can call me Tommy."

Similarly, Angel is manipulated through religious imagery:

"Angel. I'm glad you made it out alive. Next time, when I say you should leave, you should leave, ok?"

These examples demonstrate how holographic interfaces can be weaponized to manipulate vulnerable individuals while maintaining the illusion of free choice.

Integration with Other Technologies

Holographic interfaces rarely operate in isolation. They are typically integrated with:

  1. Neural Interfaces: For direct brain-to-hologram interaction
  2. Artificial Intelligence: To create responsive, seemingly intelligent projections
  3. Environmental Control Systems: To enhance the realism of projections through temperature, sound, and other sensory inputs
  4. SimStim Hardware: To provide tactile and other sensory feedback

This integration creates immersive experiences that engage multiple senses, making the distinction between holographic projection and physical reality increasingly difficult to discern.

Social and Economic Implications

Holographic technology has profound implications for Horizon City's society:

Communication

Holographic communication has largely replaced video calls and physical meetings for many purposes:

"The image of a ghostly man in a black suit appears standing next to them. He's short, portly, has strong Japanese facial features, and looks to be well over a hundred with wrinkled skin and sunken back eyes."

This enables communication across distances while maintaining the impression of physical presence.

Entertainment

Entertainment has been transformed by holographic technology, with interactive stories and games replacing passive media:

"She also has many holographic pets she could play with, including the lost puppy from the story Tommy told her, but her favorite was catch the squeaky mouse, which once caught, would tell her a secret, then scamper into a virtual hole in the wall behind the sofa."

Education

As seen with Haydee, holographic interfaces can create immersive educational experiences:

"Tommy made a game where she had to race from one point to another by directing which way to go next as she ran down the virtual streets, and she got to race her parents, pets, teachers, and Tommy."

Social Stratification

The quality and capabilities of holographic technology often reflect and reinforce social stratification, with the wealthy having access to more sophisticated and realistic systems.

Ethical Considerations

The use of holographic interfaces raises significant ethical questions:

  1. Deception: When does the use of realistic holograms constitute harmful deception?
  2. Manipulation: How can vulnerable populations (like children) be protected from manipulation through holographic interfaces?
  3. Reality Perception: What are the psychological effects of blurring the line between physical and holographic reality?
  4. Privacy: Who controls the data gathered through interaction with holographic interfaces?

These questions remain largely unaddressed in Horizon City's corporate-controlled environment, where technological capability often outpaces ethical consideration.

Future Developments

Holographic technology continues to evolve in Horizon City, with research focused on:

  1. Tangibility: Creating holograms with physical presence that can be touched and manipulated
  2. Autonomy: Developing more sophisticated AI to power holographic entities
  3. Miniaturization: Reducing the size of projection equipment for more portable applications
  4. Integration: Further blending holographic interfaces with neural technology for seamless interaction

As these developments progress, the distinction between holographic and physical reality may become increasingly meaningless, raising profound questions about the nature of experience itself in Horizon City.

[Horizon City]

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