HoloVid
Advanced holographic display technology that projects three-dimensional images and videos into physical space, serving as the primary entertainment and information medium in Horizon City
Technology ID
HC-TECH-HOLOVID-0604
Technology Data
Entertainment & Media
2060s-Present
Legal and ubiquitous
Universal; basic models available to all citizens, premium versions vary by level
5,000-50,000¥ depending on capabilities and size
Spinning Disc Media, New Light Media, Withmore Entertainment
Spinning Disc Media R&D Division
Security Level: CONFIDENTIAL
HC-TECH-HOLOVID
Overview
Advanced holographic display technology that projects three-dimensional images and videos into physical space, serving as the primary entertainment and information medium in Horizon City
Capabilities
✓
Full three-dimensional holographic projection✓
Interactive content manipulation through gesture and voice✓
Integration with neural interfaces for enhanced experience✓
Scalable display size from personal to public installations✓
Automatic content filtering based on user preferences✓
Seamless connection to screamfeed market for content access
Limitations
!
Requires specialized projection hardware!
Image quality dependent on environmental conditions!
High energy consumption for larger displays!
Premium content requires subscription or pay-per-view!
Subject to corporate censorship and content control
Story Appearances
Rock Star
Matt and Katrina's band Mayhem gains popularity through HoloVid broadcasts of their performances
Corpie
Hana uses a HoloVid to check screamfeeds and news in her apartment
Culture Vulture
Rigby Barclay's screamfeed show is broadcast via HoloVid technology
Deck Jockey
Kenji watches screamfeeds on a HoloVid while recovering in Daisuke's warehouse
Related Characters
Matt Delano Charadon
Rock star whose performances are broadcast via HoloVid technology
Rigby Barclay
Screamfeeder whose show "I Hate It Here" is distributed through HoloVid
Hana Takahashi
Uses HoloVid for news and entertainment in her daily life
Kenji
Deck jockey who watches screamfeeds on HoloVid
Related Locations
Spinning Disc Media
Corporate headquarters where HoloVid technology is developed and content is produced
New Light Media
Competing media corporation that produces content for HoloVid platforms
Gibson Street
Technology-focused street where HoloVid components are sold and modified
Related Technologies
Neural Interfaces
Enhances HoloVid experience through direct sensory input
SimStim Hardware
Premium alternative to HoloVid offering full sensory experiences
Holographic Interfaces
Uses similar projection technology for practical applications
NLM EyeCandy Orb
The orb's advanced technology accelerates content creation, distribution, consumption, and forgetfulness in real-time.
ScreamFeed Market
The ScreamFeed Market integrates advanced technologies like 3D displays, sensory simulations, and neural interfaces with recording devices to streamline content creation and distribution.
Related Themes
Media Manipulation
HoloVid serves as primary medium for corporate and government propaganda
Corporate Control
Content and distribution controlled by major corporations
Technological Dependence
Citizens rely on HoloVid for information, entertainment, and social connection
Reality & Simulation
Blurs the line between physical reality and media representation
Technical Details
HoloVid
HoloVid technology represents the standard medium for entertainment, news, and information distribution throughout Horizon City, projecting three-dimensional holographic content into physical space. Developed by Spinning Disc Media's R&D division in the 2060s, HoloVid has evolved from a luxury entertainment system to an essential household utility found in virtually every home, business, and public space within the dome.
Technical Overview
HoloVid systems consist of several key components:
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Projection Array: Multiple emitters that create three-dimensional light constructs in physical space. These arrays vary in size from small personal units to massive public installations.
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Environmental Sensors: Cameras and spatial mapping technology that analyze the projection area to optimize display quality and enable interaction.
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Gesture Recognition System: Tracks hand movements, facial expressions, and body language to allow users to control content without physical interfaces.
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Content Receiver: Connects to the screamfeed market and other content distribution networks to access programming.
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Neural Interface Connector (Premium Models): Allows direct sensory enhancement for users with compatible neural implants.
The technology creates convincing three-dimensional images by projecting light into precisely controlled points in space, creating the illusion of solid objects. As described in "Rock Star," the effect can be startlingly realistic:
"Media corporations bought content to broadcast to VidScreens, HoloVids, and HoloBoards, as well as SimStim."
Applications
Entertainment
The primary application of HoloVid technology is entertainment, with content ranging from music performances to dramatic productions to interactive games. In "Rock Star," Matt and Katrina's band Mayhem gains popularity through HoloVid broadcasts:
"Mayhem had been climbing the screamfeeds charts in a meteoric rise to stardom."
These broadcasts allow performers to reach audiences throughout Horizon City without physical venues, creating new possibilities for artistic expression and celebrity.
News and Information
HoloVid serves as the primary news medium in Horizon City, with programs like Rigby Barclay's "I Hate It Here" providing commentary on current events. As seen in "Culture Vulture," these broadcasts shape public opinion and awareness:
"That was the name of Rigby Barclay's screamfeed, the second most recast Horizon City focus feed globally."
News programming on HoloVid ranges from corporate-approved mainstream channels to independent commentators, though all operate within the constraints of corporate ownership of the distribution platforms.
Advertising
HoloVid technology powers advertising throughout Horizon City, from personal targeted ads in private systems to massive public displays on HoloBoards. These advertisements are often interactive and personalized based on viewer data.
Communication
While not as immersive as SimStim, HoloVid enables three-dimensional communication between individuals, allowing for more natural interaction than traditional video calls. This application is particularly important for maintaining connections between different levels of the city.
Versions and Evolution
HoloVid technology has evolved through several generations:
First Generation (2060s)
Basic holographic projection with limited resolution and interaction capabilities. These systems required specialized rooms with controlled lighting and were primarily available in corporate and entertainment venues.
Second Generation (2070s)
Introduced environmental adaptation allowing for use in standard living spaces. These systems became available to wealthy individuals and began appearing in public spaces throughout Gold and Green levels.
Third Generation (2080s)
Added gesture and voice control interfaces and neural interface compatibility. This generation saw widespread adoption throughout Horizon City as prices decreased and functionality increased.
Current Generation (2090s)
Features enhanced resolution, perfect environmental adaptation, and seamless integration with other technologies. These systems are ubiquitous throughout Horizon City, with quality and capabilities varying by price point and level.
Social Impact
HoloVid technology has profoundly shaped Horizon City's social structure:
Class Signifiers
While basic HoloVid systems are available to all citizens, the quality and capabilities vary dramatically by level. As Hana demonstrates in "Corpie," upper-level residents have seamless, high-quality systems integrated into their living spaces:
"She mumbled, and the wall opposite her lit up with the latest news."
In contrast, Red Level residents often have older, lower-quality systems with limited functionality, creating visible markers of social status.
Information Control
As the primary medium for news and information, HoloVid serves as a key tool for corporate control of public discourse. While independent voices like Rigby Barclay exist, they operate on platforms owned and regulated by corporations like New Light Media and Spinning Disc Media.
Cultural Unification
Despite social stratification, HoloVid creates shared cultural touchpoints across Horizon City's levels. Popular programs and personalities are known throughout the dome, creating a common framework of references and experiences that transcends physical separation.
Privacy Concerns
Advanced HoloVid systems include monitoring capabilities that track viewing habits, physical responses, and even emotional reactions to content. This data is valuable to corporations for both content development and consumer profiling, raising significant privacy concerns.
The Screamfeed Market
HoloVid technology is inextricably linked to the screamfeed market, the content distribution system that supplies programming. As described in "Rock Star":
"Normally a screamfeed arr sold for a fee determined by its value automatically by the demand for it compared to any other feed. This operated as an open market, but there was a secondary component, which is when it's viewed."
This market-based system determines both content availability and creator compensation, with popular content commanding higher prices and generating more revenue through the residual system:
"Every time a retina scan identified a unique eyeball even glancing in the direction of a TV or using a simstim, a tiny fraction gets paid as well."
Corporate Control
HoloVid technology exemplifies corporate control in Horizon City, with companies like Spinning Disc Media and New Light Media maintaining ownership of both the technology and distribution platforms. As Matt discovers in "Rock Star," this control extends to content and creative expression:
"The contract with Spinning Disc Media was ironclad; sure, he could bow out of his residuals, but they still held the rights to his likeness in perpetuity and could make him perform any way they wanted to."
This corporate ownership creates a system where even seemingly independent voices operate within constraints determined by corporate interests and profit motives.
Relationship to SimStim
While HoloVid remains the standard medium for mass communication, SimStim technology offers a more immersive alternative for premium experiences. As mentioned in "Rock Star," both technologies coexist in Horizon City's media landscape:
"Media corporations bought content to broadcast to VidScreens, HoloVids, and HoloBoards, as well as SimStim."
SimStim provides full sensory experiences rather than just visual and audio content, but requires more specialized hardware and direct neural interface connections, making it less accessible than the ubiquitous HoloVid.
Cultural Significance
HoloVid has become so integrated into daily life in Horizon City that it's often taken for granted as part of the environment rather than a specific technology. From Kenji watching screamfeeds while recovering to Hana checking the news while cooking, HoloVid serves as the constant background of information and entertainment that connects citizens to the broader city despite physical separation.
The technology has also shaped language and social norms, with terms like "casting," "recasting," and "arr" (audio-visual recording) becoming standard vocabulary. The ability to summon content with voice commands or gestures has created new patterns of interaction with media that differ significantly from pre-dome consumption habits.
Despite its ubiquity—or perhaps because of it—HoloVid remains one of the most influential technologies in shaping how citizens of Horizon City understand their world and their place within it.