ScreamFeed Market
A dynamic digital marketplace for media content in Horizon City, where audio-visual recordings (arrs) are bought, sold, and distributed based on real-time demand, with value determined by popularity and viewer engagement
Technology ID
HC-TECH-SCREAMFEED-MARKET-0604
Technology Data
Entertainment & Media
2070s-Present
Legal and regulated by corporate entities
Universal access with tiered subscription models
Free basic access; premium content priced dynamically based on popularity
Spinning Disc Media, New Light Media, Withmore Entertainment
Spinning Disc Media
Security Level: CONFIDENTIAL
HC-TECH-SCREAMFEED-MARKET
Overview
A dynamic digital marketplace for media content in Horizon City, where audio-visual recordings (arrs) are bought, sold, and distributed based on real-time demand, with value determined by popularity and viewer engagement
Capabilities
✓
Automated value determination based on demand✓
Real-time content distribution to HoloVid and SimStim systems✓
Residual payment tracking through retina scan identification✓
Creator analytics and audience metrics✓
Content recommendation algorithms✓
Integrated advertising and sponsorship systems
Limitations
!
Corporate control of distribution platforms!
Algorithmic bias favoring established creators!
Susceptibility to manipulation and artificial popularity!
Restrictive contracts for content creators!
Surveillance of viewing habits and preferences
Story Appearances
Rock Star
Matt's band Mayhem rises to fame through the ScreamFeed Market before corporate control limits his creative freedom
Culture Vulture
Rigby Barclay's show "I Hate It Here" becomes the second most recast Horizon City focus feed globally
Urchin
Haydee treats herself to "a screamfeed, or twenty" on Sundays as entertainment
Deck Jockey
Kenji watches screamfeeds while recovering in Daisuke's warehouse
Related Characters
Matt Delano Charadon
Rock star whose career trajectory was shaped by the ScreamFeed Market
Rigby Barclay
Creator of "I Hate It Here," one of the most popular screamfeeds
Haydee Hampden
Young girl who enjoyed screamfeeds as entertainment on her days off
Kenji
Deck jockey who consumes screamfeed content
Related Locations
Spinning Disc Media
Corporate headquarters of one of the major ScreamFeed Market operators
New Light Media
Base of operations for a major content producer and market competitor
Related Technologies
HoloVid
Primary display technology for screamfeed content
SimStim Hardware
Premium platform for experiencing screamfeed content with full sensory input
Neural Interfaces
Enhances screamfeed experience through direct sensory input
NLM EyeCandy Orb
The EyeCandy Orb's advanced propulsion, sensor array, processing core, and transmission system enable rapid and secure content creation and distribution.
Related Themes
Media Manipulation
Platform where information is controlled and shaped by corporate interests
Corporate Control
Exemplifies how corporations monetize and control cultural expression
Technological Dependence
Creates reliance on corporate platforms for information and entertainment
Illusion of Free Will
Presents appearance of choice while algorithmically guiding consumption
Technical Details
ScreamFeed Market
The ScreamFeed Market represents the primary system for media distribution in Horizon City, a dynamic digital marketplace where audio-visual recordings (arrs) are bought, sold, and distributed based on real-time demand. Developed by Spinning Disc Media in the 2070s, this technology has evolved from a simple content distribution platform to a complex economic ecosystem that shapes culture, influences public opinion, and determines the success or failure of creative endeavors throughout the dome.
Technical Overview
The ScreamFeed Market operates through several interconnected systems:
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Value Determination Algorithm: Automatically calculates content pricing based on demand, viewer engagement, and historical performance. As described in "Rock Star":
"Normally a screamfeed arr sold for a fee determined by its value automatically by the demand for it compared to any other feed. This operated as an open market..."
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Distribution Network: Delivers content to HoloVid systems, SimStim hardware, and other display technologies throughout Horizon City.
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Residual Tracking System: Monitors content viewing through retina scans to calculate creator compensation:
"Every time a retina scan identified a unique eyeball even glancing in the direction of a TV or using a simstim, a tiny fraction gets paid as well."
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Creator Portal: Interface for content producers to upload, manage, and monetize their work, with analytics on audience engagement and financial performance.
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Consumer Interface: Allows users to browse, purchase, and consume content through various devices, with personalized recommendations based on viewing history.
Market Mechanics
The ScreamFeed Market functions as a true marketplace, with content value determined by supply and demand rather than fixed pricing:
Primary Market
When content is first released, its initial price is determined by creator reputation, marketing investment, and anticipated demand. As viewers begin to purchase and engage with the content, the price adjusts in real-time based on popularity.
Recasting
Popular content can be "recast" by viewers, sharing it through their own networks and potentially earning a percentage of subsequent purchases. This system creates a viral distribution mechanism that can rapidly increase content value:
"Within seconds it would have recasters driving up the price, but his heart wasn't really in it. He knew he was just going through the motions, not making tops worthy content."
Residual System
Beyond the initial purchase price, creators earn ongoing compensation through the residual system, which tracks every viewing of their content:
"While it meant giving up the overwhelming majority of the purchase price, the estimated residual would outweigh the loss by anywhere from ten to one hundred times the amount."
This system incentivizes creating content with lasting appeal rather than just initial popularity.
Content Categories
The ScreamFeed Market hosts various types of content:
Entertainment
Music performances, dramatic productions, comedy, and other entertainment content form the bulk of the market. Bands like Mayhem in "Rock Star" build their careers through this system:
"The fandom grew, and with it the money, and it was six short months until Mayhem was the number one highest paid artist on the music screamfeed charts."
News and Commentary
Commentators like Rigby Barclay create news-focused content that analyzes and critiques current events:
"That was the name of Rigby Barclay's screamfeed, the second most recast Horizon City focus feed globally. It was also how he ended every cast, in a voice powered by bitter resentment and disgust."
These feeds range from corporate-approved perspectives to more independent voices, though all operate within the constraints of the market system.
Educational Content
Instructional and educational programming provides information on various subjects, from practical skills to academic knowledge, often with interactive elements when viewed through premium systems.
Personal Feeds
Individuals can create and monetize personal content documenting their lives or sharing their perspectives, with popularity determined by viewer interest and engagement.
Corporate Control
While the ScreamFeed Market appears to operate as an open marketplace, it remains under corporate control through ownership of the distribution platforms and contractual relationships with creators. As Matt discovers in "Rock Star," success within the system often leads to restrictive corporate contracts:
"The contract with Spinning Disc Media was ironclad; sure, he could bow out of his residuals, but they still held the rights to his likeness in perpetuity and could make him perform any way they wanted to. His creative input was no longer required, or welcome, and his presence at the live events would be as an audience member."
This corporate control extends to content moderation, with the ability to promote or suppress specific perspectives based on corporate interests and relationships.
Social Impact
The ScreamFeed Market has profoundly shaped Horizon City's social structure:
Cultural Influence
As the primary medium for entertainment and information, the market determines which voices and perspectives reach wide audiences. This influence extends across all levels of the city, creating shared cultural touchpoints despite physical separation.
Economic Opportunity
For creators like Matt and Rigby, the market offers potential economic mobility through successful content:
"The money flowed, enough to put a down payment on a beautiful house on green, and hire a modest staff to manage it."
This opportunity attracts ambitious individuals from throughout the city, though success remains rare and often comes with significant compromises.
Information Control
The market serves as a key mechanism for information control, with algorithms and corporate decisions determining which news and perspectives receive widespread distribution. Independent voices like Rigby Barclay can achieve popularity, but remain dependent on corporate platforms:
"For his efforts, he was well compensated by New Light Media, because he brought the eyeballs, and eyeballs directly translated to money at NLM."
Consumer Behavior
For consumers like Haydee, screamfeeds represent a primary form of entertainment and connection to the broader city:
"Haydee was on top of her game after three years of hustling every day, except Sundays, when she would treat herself to a long bath in the bathtub and a screamfeed, or twenty."
This consumption creates dependence on corporate platforms for both information and entertainment, reinforcing corporate control of public discourse.
Technological Integration
The ScreamFeed Market integrates with various technologies to enhance the content experience:
HoloVid Systems
The primary display technology for screamfeed content, allowing three-dimensional viewing in various environments from private homes to public spaces.
SimStim Hardware
Premium content can be experienced through full sensory simulation, creating more immersive experiences for those who can afford the technology.
Neural Interfaces
Direct neural connections enhance content experiences by providing additional sensory input and emotional resonance beyond visual and audio elements.
NLM EyeCandy Orbs
Specialized recording devices used by content creators like Rigby Barclay:
"Rigby waves a finger at the floating NLM EyeCandy orb, which recognizes the gesture, and ends the cast. Another gesture and it's automatically edited to remove dead air time and camera command gestures, and posted on the screamfeed market for recast."
These devices streamline the content creation and distribution process, making it accessible to individual creators without extensive production teams.
Evolution and Future Trends
The ScreamFeed Market continues to evolve with technological advancements and changing consumer preferences:
Increased Personalization
Advanced algorithms create increasingly tailored content recommendations based on viewing history, neural responses, and demographic information.
Interactive Content
Newer content formats allow for viewer participation and choice, creating branching narratives and personalized experiences.
Cross-Level Appeal
Content that can attract viewers from multiple levels of the city commands premium prices, incentivizing creators to develop material with broad appeal despite social stratification.
Corporate Consolidation
Major media corporations like Spinning Disc Media and New Light Media continue to acquire successful independent creators, consolidating control of popular content under corporate ownership.
Cultural Significance
The ScreamFeed Market has become so integrated into daily life in Horizon City that it functions as both entertainment platform and public square, shaping discourse and defining cultural relevance. Terms like "tops worthy" (deserving of top placement in the market) have entered common language, and a creator's market ranking serves as a primary measure of success and influence.
Despite its corporate control and algorithmic manipulation, the market remains one of the few spaces where voices from different levels of the city can potentially reach wide audiences, creating a complex ecosystem where genuine creativity and corporate interests continuously negotiate for dominance in the attention economy of Horizon City.