SimStim Hardware
Technology that allows recording and playback of sensory experiences, enabling users to feel what others have felt
Technology ID
HC-TECH-SIMSTIM-HARDWARE-0604
Technology Data
Entertainment/Neural
2060s-Present
Regulated (age restrictions on certain content)
Common in Blue and Gold levels, restricted versions in Green, black market in Red
10,000-250,000¥ depending on model and capabilities
NeoTrans, Spinning Disc Media, Withmore Industries
NeoTrans Research Division
Security Level: CONFIDENTIAL
HC-TECH-SIMSTIM-HARDWARE
Overview
Technology that allows recording and playback of sensory experiences, enabling users to feel what others have felt
Capabilities
✓
Recording of full sensory experiences including touch, taste, smell, sight, and sound✓
Playback of recorded experiences with varying levels of intensity✓
Live streaming of experiences from one user to another✓
Integration with entertainment and educational content
Limitations
!
Potential for psychological addiction to intense experiences!
Risk of sensory overload with prolonged use!
Cannot directly record or transmit thoughts or emotions (only their physical manifestations)!
Quality varies significantly based on hardware grade!
Compatibility issues between different manufacturers
Story Appearances
Rock Star
Mentioned as part of Spinning Disc Media's content distribution network
Deck Jockey
Referenced as technology that Benjiro Takahashi improved with neural interface integration
Related Characters
Matt Charadon
Performer whose likeness is used in SimStim productions without his consent
Benjiro Takahashi
Improved SimStim technology with neural interface integration
Katrina
Performer who uses SimStim technology in her shows
Related Locations
Spinning Disc Media
Major producer and distributor of SimStim entertainment content
Related Technologies
Neural Interfaces
Advanced neural interfaces enhance SimStim capabilities and immersion
Cyberspace & Decks
SimStim recordings can be accessed and distributed through cyberspace
Cloning Technology
Similar neural recording technology used for different applications
Artificial Memory Manipulation
Both technologies involve recording and transferring sensory information
Nanostims & Designer Drugs
Often used together to enhance or alter SimStim experiences
Holographic Interfaces
Holographic interfaces are integral to Horizon City's holographic narrative, enabling immersive communication, entertainment, and social interactions.
HoloVid
HoloVid technology is regulated by a market system that controls content distribution and creator compensation.
ScreamFeed Market
The ScreamFeed Market uses immersive technologies to enhance consumer experiences while creating corporate control over public discourse.
Tensor Farms
Tensor farms power Horizon City's AI and predictive systems through Benjiro's control.
Related Themes
Technological Dependence
Creates potential for addiction to artificial experiences
Identity & Consciousness
Blurs the line between personal and shared experiences
Illusion of Free Will
Can be used to manipulate perceptions and influence behavior
Commodification of Identity
Transforms personal experiences into products that can be bought and sold
Reality vs. Simulation
Challenges the distinction between authentic and simulated sensory experiences
Technical Details
SimStim Hardware
SimStim (Simulated Stimulation) hardware represents one of the most popular entertainment and communication technologies in Horizon City, allowing users to experience recorded or transmitted sensory information as if it were their own.
Historical Development
SimStim technology emerged in the 2060s as an evolution of virtual reality systems, adding full sensory feedback beyond just visual and auditory information. The breakthrough came when NeoTrans researchers developed a way to translate neural signals associated with physical sensations into digital data that could be recorded, transmitted, and played back.
Early SimStim was limited to pre-recorded experiences played through bulky equipment, but by the time Horizon City was constructed, the technology had evolved to allow for live streaming and had been miniaturized into more convenient forms.
Benjiro Takahashi's work on neural interfaces in the 2070s dramatically improved SimStim capabilities, as referenced in "Deck Jockey":
"This seemingly simple explanation belied the revolutionary nature of his discovery - a firmware upgrade for existing SimStim hardware that allowed human consciousness to interface directly with computer systems, enabling the brain to function as a quantum computer."
Technical Operation
Modern SimStim hardware consists of several components:
- Neural Sensors: Detect and record sensory information from the user's nervous system
- Signal Processor: Converts neural signals to digital data and vice versa
- Storage Module: Holds recorded experiences for playback
- Transmission System: Allows for sharing experiences between users
- Interface Controls: Permits users to adjust intensity and focus of experiences
The technology works by intercepting and interpreting the electrical signals that would normally travel from sensory organs to the brain, then either recording these signals or replacing them with pre-recorded ones. This creates the illusion that the user is experiencing something directly, even when they are actually receiving someone else's recorded sensations.
Commercial Applications
SimStim has become a cornerstone of entertainment in Horizon City, as mentioned in "Rock Star":
"Media corporations bought content to broadcast to VidScreens, HoloVids, and HoloBoards, as well as SimStim. They made money by taking a cut off sold products and selling advertisements."
The technology has created new forms of celebrity, with "simstars" famous for the quality and intensity of their recorded experiences. Matt Charadon's story illustrates how corporations like Spinning Disc Media exploit performers:
"He made commercials for everything from toothpaste to vibrating male sex toys, which he graphically demonstrated the use of, finishing by squiring on the camera lens. After that, the pornos really got popular, and he would be seen screwing some new celebrity every week."
Beyond entertainment, SimStim has applications in:
- Education: Allowing students to experience historical events or scientific phenomena
- Training: Providing realistic practice for dangerous or complex tasks
- Therapy: Treating phobias or PTSD by controlled exposure to triggering situations
- Tourism: Experiencing destinations without physical travel
Social Impact
SimStim has profoundly changed social interactions in Horizon City. The ability to share sensory experiences has created new forms of intimacy and connection, but also new avenues for exploitation and addiction.
The technology has contributed to social stratification, with high-quality SimStim experiences available primarily to residents of Blue and Gold levels, while Red level residents often access only low-quality or black market versions with higher risks of side effects.
SimStim addiction has become a recognized condition, with some users preferring recorded experiences to real ones. Treatment centers specializing in SimStim dependency can be found throughout the upper levels of Horizon City, while in Red, addiction often goes untreated.
Ethical Considerations
SimStim raises significant ethical questions about consent, privacy, and authenticity. The recording and distribution of experiences without proper consent has become a form of assault under Horizon City law, though enforcement varies by level.
Matt Charadon's experience with Spinning Disc Media illustrates the potential for exploitation:
"At the end of each sex scene, he would always say, 'Baby, I was born to perform!'"
The line between authentic experience and SimStim has blurred for many residents of Horizon City, leading philosophers to question whether mediated experiences can ever truly substitute for direct ones, and whether a society increasingly dependent on recorded sensations is losing something essential about human experience.
As SimStim technology continues to advance, these questions become increasingly urgent, with no clear consensus on how to balance the benefits of shared experience against the risks of exploitation and addiction.